Slim, though not very tall, with ashen skin. Often has a cloak with mystic designs on it covering his dark hair and shoulders. The Kalashtar’s eyes are the biggest giveaway he is not human, as his pupils appear a very pale grey.


Level 5 Wizard (Controller)
Medium Natural Humanoid (Kalashtar)

Initiative +6; Passive Senses Perception 14, Insight 21
HP 38; Bloodied 19
Healing Surge 7; Surges Per Day 7
AC 17; Fortitude 15, Reflex 17, Will 19
Speed 6; Action Points 1; Benefit Points 3

Alignment Unaligned; Languages Common, Telepathy
Skills Arcana 12, Diplomacy +10, History +10, Insight +11, (Bluff) +5, (Dungeoneering) +4, (Endurance) +3, (Heal) +5, (Intimidate) +5, (Nature) +4, (Perception) +4 (9 vs. opposed Stealth), (Religion) 5, (Streetwise) +5
Feats Group Mindlink, Improved Initiative (
4 to Initiative), Telepathic Sensitivity
Str 10 (+0/+2) Dex 11 (+0/+2) Wis 15 (+2/+4)
Con 12 (+1/+3) Int 17 (+3/+5) Cha 17 (+3/+5)
Possessions Adventurer’s Kit, Amulet of Protection +2 (6th lvl), Belt, Belt Pouches for material components and coins, Breeches, Cloak, Everlasting Provisions (4th lvl), Fireburst Armor +1 (3rd lvl), Identification Papers, Traveling Papers, Spellshard, Staff of Storms +1 (5th lvl), Tunic, 50g

Racial Traits Dual Soul (Save v. dazed or dominated at start of my turn)
Class Features Arcane Implement Mastery (Staff of Defense), Cantrips (Ghost Sound, Light, Mage Hand, Prestidigitation), Ritual Casting, Spellbook

Basic Attacks

Quarterstaff (standard; at-will) ✦ Weapon +4 vs. AC; 1d8 damage.

Power Descriptions

At-Will Spells

Scorching Burst Wizard Attack 1
At-WillArcane, Fire, Implement
Standard Action Area burst 1 within 10 squares
Target: Each creature in the burst
Attack: +6 vs. Reflex
Hit: 1d6 + 4 fire damage.

Thunderwave Wizard Attack 1
At-WillArcane, Implement, Thunder
Standard Action Close blast 3
Target: Each creature in the blast
Attack: +6 vs. Fortitude
Hit: 1d6 + 4 thunder damage, and you push the target a number of squares equal to your Wisdom modifier (2).

Encounter Spells

Force Orb Wizard Attack 1
EncounterArcane, Force, Implement
Standard Action Ranged 20
Primary Target: One creature or object
Attack: +6 vs. Reflex
Hit: 2d8 + 4 force damage. Make a secondary attack.
Secondary Target: Each enemy adjacent to the primary target
Secondary Attack: +6 vs. Reflex
Hit: 1d10 + 4 force damage.

Bastion of Mental Clarity Kalashtar Racial Power
Immediate Interrupt Close burst 5
Trigger: An enemy hits or misses you with an attack against your Will.
Target: You and each ally in the burst
Effect: Each target gains a +4 power bonus to Will until the end of your next turn.

Second Wind PC Feature
Standard Action Personal
Effect: Spend a healing surge and regain 9 hit points. Gain a +2 bonus to all defenses until the start of your next turn.

Shield Wizard Utility 2
EncounterArcane, Force
Immediate Interrupt Personal
Trigger: You are hit by an attack
Effect: You gain a +4 power bonus to AC and Reflex defense until the end of your next turn.

Shock Sphere Wizard Attack 3
EncounterArcane, Implement, Lightning
Standard Action
Target: Each creature in the burst
Attack: +6 vs. Reflex
Hit: 2d6 + 4 lightning damage.

Daily Spells

Feather Fall Wizard Utility 2
Free Action Ranged 10
Trigger: You or one creature in range falls
Effect: You or the creature takes no damage from the fall, regardless of its distance, and does not fall prone at the end of the fall.

Fireball Wizard Attack 5
DailyArcane, Fire, Implement
Standard Action Area burst 3 within 20 squares
Target: Each creature in the burst
Attack: +6 vs. Reflex
Hit: 3d6 + 4 fire damage.
Miss: Half damage.

Freezing Cloud Wizard Attack 1
DailyArcane, Cold, Implement
Standard Action Area burst 2 within 10 squares
Target: Each creature in the burst
Attack: +6 vs. Fortitude
Hit: 1d8 + 4 cold damage.
Miss: Half damage.
Effect: The cloud lasts until the end of your next turn. Any creature that enters the cloud or starts its turn there is subject to another attack. You can dismiss the cloud as a minor action.

Sleep Wizard Attack 1
DailyArcane, Implement, Sleep
Standard Action Area burst 2 within 20 squares
Target: Each creature in the burst
Attack: +6 vs. Will
Hit: The target is slowed (save ends). If the target fails its first saving throw against this power, the target becomes unconscious (save ends).
Miss: The target is slowed (save ends).

Web Wizard Attack 5
DailyArcane, Implement, Zone
Standard Action Area burst 2 within 20 squares
Target: Each creature in the burst
Attack: +6 vs. Reflex
Hit: The target is immobilized (save ends).
Effect: The burst creates a zone of webs that fills the area until the end of the encounter or for 5 minutes. The zone is considered difficult terrain. Any creature that ends its move in the web is immobilized (save ends).

Magic Items

Staff of Storms +1 Level 5 Uncommon
Implement (Staff)
Enhancement: +1 attack rolls and damage rolls
Critical: +1d6 lightning or thunder damage
Power (DailyLightning, Thunder): Free Action. Use this power when using a power that has the lightning or the thunder keyword. After resolving the power, deal 1d8 lightning and thunder damage to every creature in a close blast 3.==

Amulet of Protection +2 Level 6 Common
Item Slot: Neck
Enhancement: +2 Fortitude, Reflex, and Will==

Fireburst Armor +1 Level 3 Uncommon
Armor: Cloth
Enhancement: +1 AC
Property: You automatically succeed on saving throws against ongoing fire damage.
Power (DailyFire): Minor Action. Until the end of your next turn, any creature that hits you with a melee attack takes 1d8 + Charisma modifier fire damage.==

Everlastiong Provisions Level 4 Uncommon
Wondrous Item
Property: After an extended rest, you open the basket, creating enough food and water to feed five Medium or Small creatures (or one Large creature) for 24 hours.==


Trouble Aspect: Stranger in a Strange Land
Mannerisms: When Ralharath sees something that grabs his attentions he’ll say, “intriguing,” as he casts his full awareness and thought on the subject. When engaged with a problem, Ral steeples his fingers as he contemplates a solution. The wizard often seems distant despite being well-mannered. Ral demonstrates comraderie with a wry grin and offhand remark rather than a backslap or a ribald joke. His thoughts are often spent poring over ancient lore, or experimenting with magic. While parleying and in combat Ralharath has been known to cast Prestidigitation on his cloak, causing the symbols to glow or a dramatic wind to blow or both.

  • How do others perceive you in social interactions? Charming
  • How optimistic are you? Self-assured
  • How trusting are you? Suspicious
  • How assertive are you at a decision point? Adaptable
  • How conscientious are you about following rules? Pragmatic
  • How empathetic are you? Thoughtful
  • How courageous are you in dire straits? Cautious
  • How do you feel when faced by setbacks? Stoic
  • How are your nerves? Unshakable
  • What nation is your character from? Cyre
    What region?
    What culture? Kalashtar
  • What were his family’s circumstances like? Scholarly
  • How big is the family? Small
    What’s your character’s relationship with his family? Non-existent after the mist fell
  • How was your character educated? Father was a wizard who trained Ralharath in the mystic rituals and logic of the world.
  • What were your character’s friends like? Ralharath was engaged in the martial, meditative, and telepathic exercises of his race beyond the rigorous studies of his profession and had little time for friends. He was charming and personable to the few people he met.
    Did your character get into much trouble in his youth? Ralharath followed his studies with the cold passion of reason. Though it would be imperceptive to the casual observer, the young wizard truly relished exploring the laws of the sciences he explored and a drive to experiment was planted at an early age. Those experiments did not always end well.
  • If your character is supernatural, how early in his history did he learn this? Ralharath always knew he was different than the humans in the country around him. But his father insisted in full integration and diplomacy was long studied. Many arranged encounters occurred as trials where Ral had to determine what his subject desired, how to achieve it for them, and how to get that which he sought through words, insight, and sound arguments.
    Did this cause problems? Hidden behind his cloak, the casual observer would not realize Ralharath is not human. And when it was realized his charm and manners would get him out of most encounters. When those skills failed magic was used as a last resort.
  • Who were the prominent people in your character’s life at this point? Ralharath’s father was the sole living soul he encountered on a regular basis. His interaction with other people were arranged meetings.
    Does he have enemies? Ral’s father had long held the enmity of a rival Dragonmarked merchant. Though the wizard never learned the reasons behind the feud, the quarreling would have its effect as he witnessed the cold precision logic & magic brought to situations.
    Close and fast friends? His spellshard and meditations were his only friends when young.
  • How did your character’s high concept and trouble aspects shape him and the events around him? (Assuming your character came into his high concept and trouble by this point.) Though Ralharath has spent many hours in arranged social encounters, he is very much a stranger to the world outside his studies. A wandering curiosity drives him to learn all he can about the world around him and he is filled with contemplative wonder at it. Though it has led to more than one occasion where xenophobia in the war torn lands has led the Kalashtar to not so pleasant encounters. Ral treats each new individual he encounters with pragmatic suspicion.
  • What were the most significant choices your character made? While others treated the war with passion and emotion, Ralharath used reason and magic to remedy the situations encountered. All his actions are measured against the demands of rigorous logic and thought. This has not made him slow to act however, but done the opposite. Ral has used his keen observation and insight into the motivations of others to know when to act and the best acts in a given situation.
  • What lessons did this time period teach your character? Ralharath learned to apply disciplined course of thought to all encounters. He learned to glean through his insight and diplomacy what others desired and always to avoid costly battle when possible.
  • What was your first adventure? Ralharath’s father’s feud had reached a deadly turn as the dragonmarked merchant staged an attack on a mountain trail. Ral was in charge of navigating this wagon full of esoteric goods back home. The merchant’s goons didn’t care that Ral’s father was not there and no amount of diplomacy would dissuade them from slaughtering the wagon crew and spoiling the goods. Ral had to act, and positioning himself so his opponents had their backs to the edge he flung some from the precipice with a thundering wave as the rest of the PCs cleaned up the last of the foes.
  • Whose Path Have You Crossed? 994: Prince Oargev ir’Wynarn called upon the PCs to travel with him to Sharn. Once there, Bex disguised herself as the Prince, Ralharath followed with the other adventurers, to lure out those who plotted against Oargev. The assassins fell for the ruse and approached. Ral tried to parley with them to cease their aggression but they attacked in force. Ralharath worked with the group to control the battlefield. After fire flashed and thunder crashed the assassins were dropped. The Mourning struck Cyre just as the party began to find out who was really behind the attack.
  • Whose Else Path Have You Crossed? A debt owed to House Cannith by Ralharath’s father led to the Kalashtar protecting emissaries to Flamekeep for trade negotiations. There were several houses which these negotiations would go well and as many who feared an agreement between Cannith would bring ruin. So it was without surprise when undead fiends attacked. House Cannith’s forces were ultimately victorious. A clue was found on the commander’s corpse. The group arrived in Flamekeep, but their trade negotiations soured when a hotheaded young woman named Erigone argued against the deal, winning some support among her fellow Thranes. As both sides walked from the table, not sure if any compromise could be reached the following day, Ralharath heeds well his father’s words to pay attention to these exchanges and note which tactics worked and which did not. The inciting of passions, not logic, was what spoiled the deal. A tactic Ral would ever be loathe to use, but he was forevermore aware of the strength of the move.*


Hack Below Flatscan